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Unity GameObject Singletons: Best Practices
Unity GameObject Singletons: Best Practices
Duration: 27m | Video: h264, 1280x720 | Audio: AAC, 44kHz, 2 Ch | 45 MB
Genre: eLearning | Language: English | Level: Intermediate


"Unity GameObject Singletons: Best Practices"

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Unity GameObject Singletons: Best Practices
Unity GameObject Singletons: Best Practices
Duration: 27m | Video: h264, 1280x720 | Audio: AAC, 44kHz, 2 Ch | 45 MB
Genre: eLearning | Language: English | Level: Intermediate


Learn how to use GameObject Singletons to solve problems that require receiving

MonoBehaviour messages or calling certain Unity API functions, and how to make them

in a way that is robust and easy to maintain.

It's difficult in Unity to implement a Singleton that can receive MonoBehaviour

messages or call certain Unity API functions. In this course, Unity GameObject

Singletons: Best Practices, you will learn foundational knowledge of how to create

GameObject Singletons to solve problems such as asynchronous downloading, coroutines

that can continue after GameObject destruction, and more. First, you will learn what

a GameObject Singleton is and when you should use one. Next, you will discover the

basic code needed to implement one. Finally, you will explore how to make them

robust and easy to maintain. When you are finished with this course, you will have

the skills and knowledge of GameObject Singletons needed to create your own

solutions to problems that require interfacing with Unity's update loop. Software

required: Unity 3D

Ava Pek
About the author
Ava is an independent game developer who has worked several years in consulting for

various clients spanning many different industries.

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Tags: Unity, GameObject, Singletons, Best, Practices

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